Precognition Spell
E/F/M:
Precognition allows the diviner to know something is going to occure prior to it actually taking place practitioners must seek to experience the effect by describing exactly what sort of thing in the future they are concerned with unlike prevision q.v precognition enables a persona to have some exact detials of what is going to occure ie who what when where why and how when casters avtivate the precognition they must expend heka points equal to their SPCap the gamemaster will then make a K/S roll in secret to find out if such a practitioner receives immediacy and the nubmer of details. If A SUCCESSFUL PRECOGNITION IS MANAGED DIVINEER MAY TRY AGIAN IN 24 HOURS to lean all of teh details and possibley some surronding information as wll by again casting this dweomer and expenditng thier spcap in additonal Hkea points and again having the GM secretly roll against their K/S with teh same DR adjustment . this is also a good way to double check the previous result and make sure that a special failure didnt occure such failures of course yield false information to an individlua.