Mythus Magick
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Summon Evil Ritual

Area: Priestcræft, The Ethos of Gloomy DarknessGrade: 9Type: Ritual
Time: specialArea: 1 furlong/10 STEEPDistance: Centered on casterMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Ritual of five Action Turns casting duration summons whatever Mundane, Preternatural, and/or Supernatural forces of Evil are available.and. are inclined to answer the call. The Effect remains active for the hours of darkness, ending at dawn's first light. or for a Time duration of 1 hour per 10 STEEP points of the practitioner in cases where night and day are not a consideration. For each one point of the casters STEEP in this K/S Sub-Area, about 10 each of M, P, and and/or S TRAIT points are affect., but only one-quarter that number if the summon. is a single being with Heka,-use/Powers, half that number if a single creature lacking unusual abilities. Thus, a caster with 100 STEEP will have response from Evil animals, creatures, and/or beings whose total TRAITS were approximately 1.000 in each of the M. P. and S class. or generally 3,000 total TRAIT points where one or another TRAIT is low and made up for by more in one or another. The summoned one or ones appear within 1 chain of the practitioner. The garnemaster will determine what appears, based on the campaign, the current circumstances, and the players specifications as regards to what is desired to be summoned.. For instance, a Netherbeing of some considerable potency with Its three TRAITS totalling about 750 points might arrive, or else a pack of savage Yeth Hounds with TRAITS totalling 1.500 might come, or else malign carnivores from the subterranean maze with TRAITS totalling 3.000 might sling forth. Whatever is summoned will generally obey the practitioner's desires, following directions as to what and whom to attack. These summoned Evil things then move forth to seek their quarry, stalking, attacking. and slaying as best they can. They will operate within the Area only, for the Time duration of the Effect, then disappear to whatever is their natural habitat. If the target subject or group is outside the range, or moves so as to pass beyond the area, then the summoned Evil things are freed and will disappear as noted.

Ref: Page 130