Forcestaff Charm
E/F/M:
This dweomer affects any normal walking staff of stout sort, a quarterstaff, do stick, or the like. The immediate Effect is to make that instrument into one of the highest (Unsurpassed) quality. The staff will radiate a Preternatural. heka and count as an enchanted weapon. In addition, for each additional 10 points of Heka expended by the caster at the time of Charm activation, the staff will strike with Heka enabled force equal to that of 1D6 above its normal PD potential. Note that each time a successful hit is scored by the staff, one such 106 extra Physical damage (Blunt) will be delivered. Casters may store as many such charges in a staff as they have SM Cap+106 points (SM Pow, only if a Partial Practitioner). A staff under this dweomer may be "recharged" by another being laid upon IL but the maximum will never exceed that stated above. if the stall-should break at anytime. all stored Heka energy is released in a blast which inflicts . many points of Impact PD on all beings within a six-foot radius as there were heka paints remaining within the staff (10 per 106 charge).