Mythus Magick
← Back to Grimoire

Pessession Ritual

Area: ConjurationGrade: 8Type: Ritual
Time: 1 AT/STEEP point specailArea: 1 subject specialDistance: Sight or perception to 1 chainMateria Cost: None
Other Heka Costs:
R&D: NilOther: 1

E/F/M:

This Ritual of one action turn of performance allows the cster to inhabit forcibly if necessary the full physical manifestation of another spirit creature or even that of an animal it is possible to possess as pirit with a partial Physical Manifestation but that requires and extreme DR roll and the expenditure of Heka equal to the targets spiritual TRAIT . The possession of any Physical body including that of an animal requires the expenditure of Heka equal to the subject s Physical TRAIT , but conjurors can remain in possession of an animal for only a number of ATS WQUAL TO THEIR SMPow and can only possess one particular type of animal per month . After completion of the Ritual . Conjurors can hold the effect for an amny BTs tiem as they have tens of STEEP but this held time counts against the dewomer's time duration overall Controlling an unintelligent animal subject is a simple matter, and need not be dealt with in detail Taking control of the body of an unwilling intelligent subject is a much more difficult matter. In order to do so, the practitioner must match. in a struggle of K/S versus K/S, Conjuration STEEP against the subject's corn-bin. Coajuration STEEP (or. if applicable. Exorcism or Mysticism STEEP at the subject's option) plus Spiritual TRAIT (minus any Spiritual damage taken). Both parties may spend Heka points to increase their respective STEEP on a 1 .for- 1 basis. Victory for the attacker means that the subject has been possess. (see the effects below). A tie indicates that the attempt failed. but that the attacker may try again after 6D6 hours have elapsed. A victory for the subject means that not only did the attempt fail, but the attacker may never try to possess that Individual again. unless allowed to do so by that individual. The con... for Possession requires one CT during which neither party may do anything else. When conjurors possess an intelligent subject. they effectively replace the Mental and Spiritual facilities of the subject Such casters can control the subject's body as they will. but they have no access to any of its memories, knowledge. etc-The psyches of humans subjected to this Ritual are rot evicted from the body, but rather suppressed inside. Personas who have been possessed will have no memory of what went on during the time the practitioner was in control. though they will be able to feel the caster's presence inside them and can communicate mentally with the caster during the time of possession Note that this dweomer does not and need not forge a Link to be effective Furthermore once in Possession of a subject. the conjuror cannot influence or affect the displaced psyche by any means, Heka-engendered or otherwise. Mental and Spiritual combat between the possessor and the possessed is not possible. However, while in control of a body. the caster is perfectly capable of destroying ft by making it jump off a cliff, stab itself. etc. In fact. the possessing practitioner can inflict automatically 1 point. of Physical damage per CT (at a cost of 1 point of

heka each) on the possessed body while in control Such unfortunates have been seen writhing in pain with bite marks appearing on their bodies from seemingly thin air. Note that casters do not have to feel an inhabited subject's pain if they don't wish to. Possessing casters can be removed through several means, exorcism being the chief method. Practitioners who take over their Spiritual or Mental TRAITS In damage will be evicted. but keep in mind the advantage a possessor has over the possess., physical body. Note that the origthal physical body of the caster becomes a defenseless shell which can be destroy. (or even possessed by another) unless properly protected. If the body of the absent, possessing practitioner is possessed in turn. possession occurs automatically without difficulty while the caster- is out of it doing likewise to another. If this happens. and the conjuror is then somehow removed from the possessed body. she or he becomes a disembodied spirit. unable to do anything but wander the Material Plane in search of another defenseless body For this reason, many practitioners employ Pentacles and other dweomers for safe-guarding their physical form.

Ref: Page 195