Mah Chi Wind Spell
E/F/M:
In order to utilize this dweomer the mystics must have prepared a special set of plaques: rectangles of animal bone engraved with painted pictograms (as hereafter described), becomes attuned to them and retains the set in a silken pouch. Upon activation of the casting such practitioners then draw jone of the plaques forth at random form their special pouch . they may opt to have it apply to themselves or another individual . but no more than one plaque can ever apply to on subject . even through they may be tiles of another sort . casters can draw forth only as many plaques as they have tens of mysticism K/S STEEP. Whichever sort is drawn is active, whether desired or not.
In the set of tiles are there general sorts of pictogram plaques . there are three sourt of indicat or pictograms the number indicating the mental the staff indicating the physical . and the physical and wheel indicating the spiritual . to find which sort of plaque is drawn roll D%:
01-10 = a Wind,
11-40 = Number M or Red dragon,
41-70 = Staff P or green dragon,
71-00 = wheel S or white dragon.
In each indicator series are nine intergers. I throught 9 the intergers Indicate the number of added STEEP points a recipient gains from the Mah Chi Plaque. However if a 1 or a 9 is drawn the recipient gains a full 10 STEEP . To determine the interger roll 1D10 . If the result is a 0 the recipient has gained whichever of their Metal TRAIT K/S areas.
Besides the indicator pictograms there are three dragon pictograms .when a zero is rolled on the integers die. an equivalent dragon is drawn instead of an integer. The dweomer of the dragon pictograms is a 10 STEEP additon of appropriate indicator sort plus on of the following:
Red Dragon = Time duration of extra STEEP is extended to twice normal.
Green Dragon = Bonus of 10 on initiative rolls.
White Dragon = One joss factor applicable to any spiritual K/S check roll.
The wind pictograms are the most ptent of these plaques however . to find which wind prevails for the subject receiving the plaque roll D%:
01-25 = East Wind ,
26-50 = South Wind ,
51-75 = West Wind ,
76-00 = North Wind.
East Wind brings 20 STEEP to the K/S area of choice for twice the time duration normal for the benefit . Once during the period of activatiy of this effect recipients can call up in 1 CT'S time a wind of 75 mph force which will sweep away form their pointed finger in a path up to 10 rods wid to a distance of 1 furlong . All subjected to this blast of green dragon wind sustain 3D6 IMPACT PD . and are hurled bak by 5D6 yards distance.
South Wind brings 20 STEEP to the spiritual K/S area of choice . Once during the period of activity of this effect. recipients can call up in 2 CT s time a red phoenix wind of 50 mph velocity and 100 degree F temperature in a path up to 10 rods wide to a distance of furlong . which lowers by 5 point all physical ATTRITUE scores of all creature subjected to its force for a period of time equal to 5D3 CT s . Note that P TRAIT and CATEGORIES are thus reduced by 30 and 15 respectively during the active period of this effect .
West Wind brings 20 STEEP to the mental K/S Area of choice . once during the period of activity in a path up to 10 ords wide. to a distance of 1 furlong . which causes fear in all subjected to its force unless they succeed in a roll against their spiritual psychic CATEGORY at difficulty rating Hard those who fall this check will flee in the direction of the white tiger wind .
North Wind brings 20 STEEP to the physical K/S Area of choice . once during the period of activity of this effect . recipient s can call up in 4 CT s time a black tortoise wind of 25 mph velocity and 10 degree F temperature in a path up to 10 rods wide. to distance of 1 furlong which slows the movement of all subjected to its force by one half speed and causes a pentalty of +1 D6 to initiative rolls in all subjected to its force for 5 CT s time.