Mythus Magick
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Teleport Cantrip

Area: Dweomercræft, GeneralGrade: 7Type: Cantrip
Time: 1 CTArea: specialDistance: SpecialMateria Cost: None
Other Heka Costs:
R&D: NilOther: Special

E/F/M:

This Casting enables practitioners to travel to another location of their choosing. There is a one CT delay between activation of the Casting and arrival. Teleportation range maximum is equal to STEEP times thousands of miles—i.e. 36 STEEP equals 36,000 miles. Individuals are able to move themselves, what they wear and hold, and/or any other sort of matter they touch. Other matter Teleported is controlled by the caster's STEEP, for each point of Dweomercræft STEEP, up to 10 pounds of other matter can be Teleported.

The distance travelled isn't a factor in how much Heka it costs to Teleport. In fact, this dweomer negates the dimension of normal distance entirely insofar as the Teleportation extends. The cost of matter transported by the Casting as regards the caster and what that persona wears and carries is covered by the Heka used to activate the Teleportation Charm, but any other material transported in addition to the caster is a matter of concern. There is an additional Heka cost which must be expended, or the other material will not be transported. This is show below:

Material Teleported Heka Cost in Points
Non-living mineral 2 per pound
Non-living vegetable 1 per 2 pounds
Non-living animal or living mineral 2 per 5 pounds
Living vegetable 1 per 5 pounds
Living animal 1 per 10 pounds

To transport a fully clothed human weighing 200 pounds it would cost about 23 Heka points; that includes roughly 1 pound or less of non-living mineral and 2 or less pounds of non-living vegetable material, as well as 3 or less pounds of non-living animal material (coins, small dagger, cloth of vegetable and animal hair fibers, dyes, shoes, belt, pouch, etc.). If the subject had armor, shield, sword, axe, and dagger then another 80 to 100 Heka points would have to be spent to Teleport such non-living mineral and associated non-living vegetable and animal items. The JM may opt to utilize the following rule-of-thumb Heka cost chart which assumes a moderate amount of adventuring equipment carried by the individual:

Subject of Teleportation Heka Cost

Average lightly armed/armored persona 50

Average moderately armed/armored persona 100

Average heavily armed/armored persona 150

Average very heavily armed/armored persona* 200

*Including considerable weight of extra metal such as gold.

Note that conscious unwilling subjects cannot be Teleported, but unconscious subjects or willing ones can be.

Familiarity of the destination determines the Difficulty Rating for accuracy of Teleportation once the Casting is activated successfully:

Destination Base DR

Known intimately (own rooms, etc.) Easy

Well-known place often viewed Moderate

Know place last seen within one month Hard

Known place last seen within one year Difficult

Place seen only a few times Very Difficult

Place seen only in an illustration, by means of Heka, Such as scrying, etc., or seen but once Extreme

Viewing of a well-known or know place via means of Heka to reinforce the caster's memory will suffice. Any place intimately scrutinized via Heka means will at best be DR Difficult without several personal visits there as well to familiarize oneself with the actuality. Special Success indicates only half the Heka, if any, was expended in the Teleportation. Failure indicates that the transfer was to some place other than that the persona envisioned. The JM will decide how stupid, embarrassing, or dangerous the miss was.

For example, instead of going to his own room, the caster might have appeared in the room next to it, the public square of the town he lives in, the town's jail, the neighboring town's bordello, a villa some distance away, etc. Only a Special Failure will bring real danger or death.

When a Special Failure occurs, the JM will use six degrees of Difficulty Rating to find the chance for fatality, giving 10% for Easy, 20% for moderate, and so on, to 60% for Extreme. Non-fatal results place the caster (and any others Teleported) far from the intended destination.

Ref: Page 46