Phæreedoor Formula
E/F/M:
When this formula is activated Its dweomer creates a Door located. on that place the caster has touched, which Portal. provides access between the caster's location and that point on the world of Phæree (or the campaign's equivalent) the persona desires to enter. if an exact location cannot be envision. by the practitioner. then whatever locale most generally suits the intended destination will be the egress. point of the Door. This will generally mean a random geographical location, as there will probably be many places which generally conform to a described but vaguely pictured destination. When activation succeeds, the Casting creates an invisible Door which only the practitioner who caused its Effect can visually detect This Area is four feet wide by eight-feet high. The practitioner and all others who are guided through it are transported instantly to the egress point. one at a time, one per BT. for as many BTs of time as the caster has tens of STEEP in this Sub-Area that exit point remains fixed. the Door enabling return to the origination place there, until another use of its dweomer is made. N. that while almost any number of small creatures can pass bank and forth through this magickal Portal, anything about as large as a human doing so will bring about the expiration of time countdown, one BT at a time, until as many EST have passed as the caster has tens of STEEP, at which moment the Door ceases to exist This applies to use from either entry or egress point! Of course, casters can negate their Doors at any time they choose, as long as they are within touching distance of its location. If a failure occurs on activation, the dweomer work but one time, carrying all to the egress locale but then the Door will cease to function. so no return through that particular Portal will be possible