Telepathy Cantrip
E/F/M:
The telepathy dweomer can be laid upon its casters themselves or upon another sujbect . This cantrip effect enables suveral different capacities for the subject (1) it enables two way or broadcast communication beteen the caster and another who if not also able will be read and receive thoughts form the caster or to all able to recveive a broadcast.(2) it empowers the reading of thought messanges and the thoughts mind reading of others (3) this casting also brings the capacity for control of another mind throught telepathic means. All functions are operative duting casting teime duration and each function is detailed in the paragraphs which follow . Two way communication the base distance of any telephatinc cannel is equal to 1 league per STEEP point of the caster . this is modified by the relatie familiarity of the subject to the caster. as well as whether or not the subjects is capable of telepathy or ohter similar mental jprojection . this is shown bellow . Broadcast thoughts can be broadcast to virtually any distance thoughts that are broadcast can be received by any being with telephatich ability who is awake and not concentrating on somethig else so dont send out any secret information . however one can cannel thouths along a tight beam aimed only at at specific person or group and so an eavesdropper whould have to be aware of the cannel being used and be concentrating so as to monitor it . to channel thought however requires that the practitioner citerh be able to see the persona on the receiving end know that persona or have some other pre arranged manner of contact eversdropping perosnas are considered to know twhat cannel is being used if thy possess the same information about the recipient as does the broadcaster. Telepathic reception probing minds requires on of two cses (1 the persona under the effect must be in visual contact wiht the subject to read or (2) the one empowered by this dweomer must have had previous mental contact with the subject wheter initiated by the probing persona or the subject and must know the general whereabuouts of the subject withinn a 1 mile radius of known locale regrdless of that locate distance . when visual ocntact is the case , it must be maintained throught out the whole of the porbing. In either case whether at a distance or within visual contact albe individualais must m ake a k/s check agains M TRAIT at a DR to be found by consulting the table below each BT they telepathically probe a subject mind thus if the K/S check proves to be successful thelepath is thereafter able to spend up to `10 CTs mind reading. The difficulty rating for K/S checks and the heka cost depend on the type of thoughts read by probing this is as follows. willing subjects can allow their minds to be read so the DR is then two levels easier than usual as above . unwilling personaas who are aware of the attempt are at one DR however and those who possess telepathic power sensory capacity thoutht or mental command can shield their minds to make DR there levels harder . On the table above surace thouths refer to what is immediatley on an individual s mind . those are the only kinds of thoughts which those with a mental TRAIT lower than 36 possess . secondary thouths are those things which are close to the surface but are not aactually being mentally spoken at the moment deepest thoughts are things which are not at all a part of what the conscious mind is currently up to guarded thouthg are to know they have . Personas with any m ental powers will be able to tell when someone is attempting to read their mind and they may prevent such individuals form doing so by tying or beating them in a contest of K/S area the mind reader using STEEP in this sub area and the subject opponent whatever heka producing k/s area or power is most applicable to the ability to engage in a contest of this nature. Both the attacker and the defender may expend heka on a 1 for 1 basis to increase effective STEEP rating fo rthis struggle . A tie allows the attacker to try again, but adefeat means that the persona cannot again so attack the defender for a period of 24 hours. if the attacker wins however she or he may then proceed normally but must suffer the difficulty rating increase for a shielded mind if the defender is capable to shiclding as noted above or merely that of an unwilling subject otherwise. telepathic control telepathic control requires a successful probing of thoughts at the deep level of course it is most proble that K/S versus K/S battle will be required in any event if a probe of deep thoutht succeeds. the persona can then instead of reading those thouts elect to control the mind of the subject in order to do this such practitioner must expend heka equal to the MTRAIT of the individual they are aiming to excercise mind control over . if for nay reason such additonal heka is not expended there is no controal and contact with the subject is lost Control this supperessese the ego of the subject. the persona of the subject will be under total control of the telepathic indivudal for as long as the duration of time for this casting effect lasts thereafter . control is loast instantly . the controlling practitioner will have the sensory viewpoint of the subject the subject mind will have to be read normally however .if that is desired . the difficulty rating of this process is based on memories though rather that current thoutgs so DR runs form difficult for recent ones to extreme the superego of the controlled individual is readable as memories and the id can bej probed at 1 DR easier because there is no ego there to repress it controlling perosnas can operate such subject bodies as if their own walking talking etc. in the same way as the conrolled persona would other people who know the subject however will have a 1% cumulative plus their perception STEEP . CHANCE PER HOUR OF INTERACTION with the controlled to notice something is ODD the GM will have to decide such matters . Meanwhile the body of the practitioner controlling the subject is no longer awake with the active m ind gone the body sinks into a trance state relaxing as if it were asleep . spirit possession at such a time is a very possible danger. There are some important things to keep in mind about telepathically empowered persona and a controlled body. the practitiners mental and spiritual TRAITS et all . transfer to the controlled body and with them go all K/S areas . physically however the TRAITS CATEGORY and ATTRIBUTE are those of the controlled while physical K/S area are not these areas are also of the telepathic personas own except that they fuction at 50% STEEP only . this is because of the link between mental command and neural /muscular response is not well established for each AT the practitioner is in control of the body 1 % of STEEP is returned so that only 50 or more AT s of control can such telepathic personas use their physical K/S to their actual potential . A telepathic persona has some advantage while in control of another s body for its trance like state the telepaht own body is recovering heka at twice the normal rate for mere sleep . as there is an invisible cannel between the telepath body and mind such personas are able to utilize the heka reserve of their own body at will this is fortunate in another way for they can't tap the controlled body heka as long as they are attuned to their own body if anything untoward occurs to their own body so that it dies then such telepathic personas could be in real troulbe . Bodily death in such case means that the telepaths mind is trapped inside the contorlled body . the ego of that body willhave to dispatched somehow or else there will be far more trouble than merely running out of heka to use the gamemaster must have an immediate K/S versus K/S contest take place telepath M TRAIT versus that of the controlled personas. special failure means that the practitioner mind is destroyed failure means that easter ego is suppressed inside body and more about this matter later . success means that ego of the controlled remains repressed special success means that the suppressed ego is destroyed and the controller is now the person in who's body he or she has been mentally residing . It is evident then that there are only two clear cases of defeat and victory . Special failure and special success failure or success otherwise indicates that there is body with two m inds and two egos two M TRAITS and two S TRAITS . the solution to this which we propose the gamemaser is . there are now dual egos within the body of the subject personal Allow the two egos to have a conversation mind to mind as it were and work out an arrangement this can be a regular non hostile sharing of being in control turn on turn . it can also be shared altertness and pooling so to speak each ego is then there to experience and contibute . this makes for an exceptionally powerful persona with a whole lot of K/S ara would be the one used ambidexterity will be developed with ease . when one ego mind is outside of teh body the other will be there to operate and project it . however gamemasters hae many options to allow this and still keep things in balace first adverse quirks used liberally set matters right Next speed ATTRIBUTES can be reduced according to the force of personality of the two egos the stronger the tow the slower the reactions based on a minimum penalty of -2 and a miximum of -6 intercommunication takes time . Finally a division of APs between the two separate sets of M TRAIT k/s areas and the two STRAIT K/S areas slows development towards a super persona . There will beduplication of effort and building up of the same ability in each ego that way . this should provide a really fun HP to play and to GM for tools.