Stone Golem Ritual
E/F/M:
Through this Ritual of 7 ATs casting time, the practitioner is able to animate and control by verbal or mental command a creature of stone. The Golem must have been formed and sculpted of pure. fine-grained stone by the alchemist's own hands. The mineral used must be of the highest quality of is sort, such as that suitable for sculpting statuary. (Stone cost is not included in Special Mater. Cost) It must be human-shaped and so formed as to resemble an actual human as closely as possible. according to the alchemist's Sculpture K/S Area ability. The Stone golem must be no less than 5 feet tall and can be no tater that 10 feet tall (at which size it gains a co moat advantage due to height, If applicable). The golem has a low-medial intelligence. and acts primarily a the direction of the persona who created it. However, It resents Its creation and thus hates all life and its creators in particular. A Stone Golem can be used as a minor servant. a guard, or as an assistant. The alchemist can give it detailed oral instructions to follow, and the golem will perform with relative ability equal to about two-thirds the casters own in most cases (for example, the instructions, "Guard this chamber from anyone who enters, except. me, and kill those intruders who do gain access and touch or attempt to take anything"). If the golem is ever freed from this Mental Link (via any dweomer which negates or dispels such) it will seek out and attempt to kill its creator, attacking any and all other living things on its direct route as it so does. The operator has a Mental Link with the golem and can give it simple mental commands thus. This is dangerous, though, because it makes the operator susceptible to any Mental Link directed at the golem The creature can range as far distant from its operator as the caster has STEEP points in Miles. At a cost In BUCs of ID10 x 1,000 per "eye," the alchemist can set two gemstones into the eye sockets of the p.m, and these become its "eyes." If double Base Helm is expended, these "eyes" will function for the caster. The alchemist can see through the golem's "eyes" as if they were the casters own. The duration of Time of Effect can be altered from months to years through prior laying of an enchantment Casting. The golem's Initiative is -5. and it moves at a rate of 14 feet per CT when in motion. This can be modified to 2 at slow or 28 at fastest rate of speed possible. it attacks, at a BAC of 40. but with a weapon can add the Weapon Factor to this percentage chance- Base PD without use of a weapon is 7D6 Blut with one attack per CT possible. A Stone golem possesses 140 Physical damage points, plus 10% of the alchemist's STEEP in geology, mineralogy, Masonry, and Sculpture as an addition the P TRAIT. The golem has the following (base) TRAIT scores.