Mythus Magick
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Arrowbones Charm

Area: NecromancyGrade: 3Type: Charm
Time: 1 CT/STEEPArea: SpecialDistance: 1 foot/STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

Through the use of this Casting, necromancers can turn normal bones into enchant., self-propelled missiles. They must pick them up as they prepare the dweomer. Casters can hold two suitable bones for each 10 STEEP points of Necromancy possessed_ Upon activation of the Effect, two of the Arrowbones then fly forth from the casters hands as rapidly as do bolts from a crossbow, unerringly striking their target, each such missile doing 4D3 points of Piercing Physical damage. Practitioners can launch two missiles of this sort per Critical bum. selecting one or two targets each CT as they desire. until their supply is exhausted their concentration is broken. or the Time duration expires.

Ref: Page 252