Mythus Magick
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Spirit Guardian Spell

Area: MediumshipGrade: 6Type: Spell
Time: 1 hour/STEEPArea: 1 rod diameter/10 STEEPDistance: Centered on casterMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

Similar to a warding Spirit, this intelligent force is capable of assuming Full Physical Manifestation form of 150 PTRAIT points, as well as possessing minor offensive Heka Castings of its own. It will have Grade I, plus one to three (1D3) higher Grades of Castings of Dweomercræft K/S sort castable as if it had 50 STEEP and with 500 heka points in reserve to accomplish its ends. The medium will be aware of the spirit's Casting potential and what Castings it can employ. (The piayer must write up a Iist. and after the GM approves it with whatever alterations decided to be necessary, the player will ad for the spirit playing its part.) The Formula's activation brings the spirit to the medium for service as a guard. while the practitioner sleeps. rests, or pursues such other activities as otherwise occupy his or her attention and prevent the persona from being alert it will protect one subject only. noting any threat to it within the Area indicated. The subject of the spirit's watchful attention can be the caster, another person, or some other object or creature. Stationary or in motion. the watchful force will guard its subject The spirit will, through Mental warning, immediately alert the caster should some creature or event, Including the intrusion of Heka, threaten to disturb the subject of the warding. It will then assume PPM so as to be able to use its own Heka Castings to keep the threat. at bay or eliminate it. It will not engage in Physical combat.

Ref: Page 232