Boulderbring Bracarolle Cantrip
E/F/M:
When the spellsinger completes activation vocalization and continues singing the Boulderbring Barcarolle, one of several possible Effects will result Ina locale which is mountainous or where there are cliffs or precipices, there will be, in one BT Time, an avalanche in an Area up to the Distance noted.. The Area will be one rod in length per STEEP point of heKa., and the rock will precipitate downwards to whatever poirt gravity dictates, covering a swath appropriate to the length and downward movement dictated by the terrain. Ina subterranean setting this spellsong will initiate a collapse of the ceiling in an Area of 1 square rod for each BT of Time the Barcarolle is sung. In any other Mundane outdoor locale, the Spell's Effect causes stone boulders to materialize overhead and rain down in an Area equal to the spellsingers STEEP in feet. radius. The Barcarolle must be vocalized prior to this Effect for one CT of Time for each Critical Turm of Effect to occur thereafter, subject to a maximum Time duration possible in CTs equal to the practitioners tens of spellsongs STEEP. Once the preliminary singing is completed. vocalization ceases, the caster can do whatever else is desired, and the Effect. then occurs automatically in the Area For each 10 STEEP of the spellsinger, one large boulder appears and plummets down into the Area This min of rocks continues for as many CTs time as the spellsong was perform. prior to cessation so as to allow the Effect to occcur. There is a base 1% chance that a given boulder will strike directly a target subject. This chance is increased by +1% per 10 subjects in the Area A direct hit inflicts 10D10 points of Impact PD, tilt Location deemed Ultra Vital 'There is also a base 5% chance that. given boulder will strike a subject. a bounce or roll This chance ls increased by +1% per five subjects in the Area. An indirect hit inflicts 10D6 points of impact PD, with normal hit Location then determining damage multiplier. Target. subjects are well advised to clear the effect Areal Of-course, in a siege situation, where structures are within the Area considerable damage is inflicted upon these consthuctions. The gamemaster will adjudicate all such matters. however, based on the situation at hand.