Mythus Magick
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Elemental Armor Cantrip

Area: Dweomercræft, Elemental SchoolGrade: 2Type: Cantrip
Time: 1 BT/STEEPArea: 1 subjectDistance: TouchMateria Cost: None
Other Heka Costs:
R&D: NilOther: Armor at 1

E/F/M:

This Casting creates an improved sort of Physical armor (q.v.). If cast upon a subject already protected by the Armor, Physical dweomer, there is no additional Heka cost, and the former Casting has the added elemental protection noted hereafter. If this Casting is to provide both Armor, Physical and Elemental protection as described hereafter, then the caster must expend additional Heka on a one-to-one basis to provide Physical armor. Maximum applicable Heka armor thus possible is an amount equal to the caster's M TRAIT (MR CATEGORY if a Partial Practitioner). This whole of the armor protection is effective versus any and all of the various forms of attack that produce Physical damage. It is destroyed on a 1-for-1 basis as it absorbs damage. When it is gone individuals can have new Elemental Armor and/or Armor, Physical cast upon them again. The following additional bonuses and penalties apply to armor, based on the type of protection created:

Armor Type+10 Bonus Versus-10 Penalty Versus
FiremailFireCold, Water
IcearmorColdFire
StoneplateÆrth-basedAir, Lightning
ZephyrsarkAir, LightningÆrth-based

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